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https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/KnownLimitations.html Features Supported by Old Input Manager MonoBehaviour...
In Project Setting/Player/Active Input Handling using only New Input System Package(New) wont trigger OnMouseEnter event callback. must active...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.InputSystem;...
i cannt found it in Unity 2020.1's package manager
has exists any event to listen descendant added?
ListView using Bind will show the header to display the size of the list; using ItemSource, not showing.
Seto found the problem, could fix it? blow code is modify base on UnityReferenceSource branch 2019.3 style base on exist code. insert line 309...
I have reappear the situation. null the Animator's Controller field will fix this problem. But, why update method is GameTime dont need the filed...
thx, if not set the bindItem&makeItem callback, it will show the header and listItem. the information is helpful.
101 https://www.raywenderlich.com/6452218-uielements-tutorial-for-unity-getting-started
i using ListView binding-path bind a List with 2 items. But it invoke 3 times listView.bindItem callback.
even i use reflect to update the cursor style, the style cursor on visualElement is odd! var elementType = typeof(VisualElement);...
I found VisualElement's cursor will not updated until you move the mouse over some standard controller. using UnityEditor; using UnityEngine;...
We want the optional location version!
using reflection... public class CustomEvent : EventBase<CustomEvent> { protected override void Init() {...
...any officials.. debug unity internal code using Rider. i found the key is EventBase.propagation. But it is a internal property of EventBase! so...
Unity but the location
public class MyEvent: EventBase<MyEvent> {} // In MyElement somewhere using(var evt = MyEvent.GetPooled()) { this.SendEvent(evt); } some...
set the event target... bad document! but good have UnityReferenceSource! Object INotifyValueChanged<Object>.value { get =>...
i combine image and objectfield into a new control: preview the selected sprite. seems like right, but choice sprite through objectField, the...