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Hey, It's an awesome camera controller. But.I tested it and I get the following error...
Hey. I get the following error in xcode in an ios build WARNING: RGBA Compressed DXT5 UNorm format is not supported, decompressing texture What...
Hey @Partel-Lang Thank you very much. I appreciate it. By the way, I have one more question. When BehaviourBipedStagger is on its own, it loses...
Hey @Partel-Lang When I use "DisconnectMuscleRecursive" to cut off the head, the mesh of the Upper chest stretches. I'm wondering if there are any...
I think this type of building is related to the error.
[MEDIA] MAC UnityEditor Version 2019.3.12f1 Personal Thank You.
I am experiencing an error similar to the one that occurred to Glitch12 on Feb 26, 2019. UnsignedReferenceException: The variable rooftopHolder...
Hey, Sorry for the late reply. thank you for the advice. I will check.
Stagger and Baker Hey, I set up Baker in Stagger, Then a strange animation was created. Is this combination bad? Thank you
Hey, I want to make the kick and punch characters temporarily invincible. It is strange that an attacker falls into a collision. Which parameters...
How long are you going to support macOS?
macOS Catalina: version 10.15.1 Unity: 2019.2.9f1 build Platform: maybe ALL Create a new project. import RayFire for Unity. I see an error in...
Unfortunately, ver [1.10] seems to have an error. Example: Assets/RayFire/Script/Class/RFDemolition.cs(7,15): error CS0234: The type or namespace...
DllNotFoundException: — Hi, I am in trouble with the following error. MacOS Catalina Unity Ver. 2019.1.14f1 Personal RayfireShatter...
iOS build error when using RayFire for Unity — Hi, I am in trouble with the following error. MacOS Catalina Unity Ver. 2019.1.14f1 Personal...
Hello I need an interface like GoogleMap APP. ・ "Filck" Pan Gesture moves the map using inertia, and "Swipe" Pan Gesture moves the map by the...
I think the problem is similar to mine. I wonder if he doesn't lose his balance right after a collision somewhere, but he delays and loses his...
Hey, It was not a ground problem. I use BehaviorPuppet and BehaviorBipedStagger. In the event of a major collision, puppet loses balance...
YES, Swapping the update mode between Normal and Animate Physics at runtime had no effect. However, I do not think that it is related to this....
If "Animator Update Mode" is "Animate Physics", "PlayableGraph" animation is not played back. The animation is played when "Animator Update Mode"...