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I heard people who know what they are doing are as good with only using as a game engine C++ as they are with Unity!
I just wanted to point out, before going out, that 'rigging a high poly Zbrush model' isn't the problem as much as me having doubts their tech can...
I'd say 'how it looks' has got nothing on the workflow in terms of being impressive.
That's the thing.
If Unreal Engine can run that in realtime, now the pressure is on dcc tools providers to come up with a rigging/animation system...
They already explained what the technology is all about: realtime lossless reduction of high poly sculpts.
So no. It isn't all fake smokes and...
Use your head: that video shows the ceiling.
If you use lower quality Zbrush assets you can get away with much bigger game worlds and you still...
How are some people dismissing this lol!
Unreal Engine 4 is already the top engine when it comes to graphics quality output and...
I cannot even look down on Unity for being so far behind.
This is so disruptive compared to everything we have been doing up until now I believe...
Extra work indeed, but surely not more 'extra work' than the current effort it takes to get a high rendering quality in Unity. Read: Impossible.
Here is my list of complaints about the HDRP:
-It is still under development.
-It is still not ready.
-It is still not finished.
You do know those path-traced Minecraft shots are from SEGI maker (Sonic Ether), right? :D
Beast was good.
The 32bit editor memory limitation was the only reason it got the bad reputation it did.
Isn't SEGI screen-space based?
Because the slides are mostly about avoiding a screen space solution.
This is all that matters.
It is pretty much as good as it gets in terms of performance.
Lightbox does indeed look like a mess, I was only proposing it as a source for learning its well set up fast lightmap baking.
But assuming you...
I believe most go to the Asset Store, download the best Arch Viz visualizations and then study and reverse engineer it.
Then there's also this:...
That looks good.
How did you achieve that sharpening without image effects. (A breakdown of what you did to go from the original to the sharpened...
They can be disabled using the console. [2.0 even allowed editing shaders. 3.0 was the blackbox.]
Now don't get me wrong:
I know exactly how to get the results I want using post. [The asset Beautify more specifically.]
The question is why I...
I do think the 'blurrier versions' are more comfy on the eyes.
Even 'more natural' or realistic as you say if we consider the real world is...