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[IMG] KNOT Localization is a lightweight, scalable and extensible texts & assets localization system for Unity. SOON ON ASSET STORE Manual |...
As I can see on the screenshot your mesh filter component somehow has a missing reference to terrain mesh. 2D terrain component works directly...
For everyone who stuck finding the cause of this error: In my case this was caused by iterating over child properties of cached...
I have custom EditorWindow that should draw two serialized properties. [IMG] First one is drawn as ObjectField as expected. Second one has a...
There was no actual changes related to height values between v2.1 and 1.1.2. You can adjust max height and offset in settings tab. [IMG] Does...
First off, make sure that scene view camera is in 2D or orthographic mode. Nonzero terrain transform rotation may also be the reason. Test the...
Many light probe groups is one of the reasons why lightmapper switching to CPU Lightmapper and throws this warning: The possible workaround that...
Hi. Thanks for pointing out. Do you mind if I send you modified shader a bit later to test it? Do you mind if I send you modified shader as well?
I'm trying to change base head slot overlay from code. avatar.umaData.GetSlot(headSlotId).SetOverlay(0, newFaceOverlay); Аfter calling...
Same question here. Noticed it in 2019.3.
There is no such built-in control as I know. Here is my solution with button but you can add the text field in front of the button to allow user...
You can override #unity-text-input style of TextField and set isReadOnly to true from code..noBordersTextField #unity-text-input{...
I have found a bunch of threads where users gets the same crash in various situations. Also I can't see any relations between your crash report...
It is hard to say what causing the crash but I'm almost sure it is GPU or Unity engine issue. Here is my suggestions. 1. Make sure that your GPU...
Surface in scene with green ball is 64x64 units (meters) and has resolution set to 5. It is 320x320px heightmap texture.
There is no problem with seams, but it is important to note that each instance of the surface has it's own heightmap, deformation render texture...
Hi. This asset was tested on Unity 2019.2 and it should work fine. Could you please send me your PC hardware configuration and ProjectSettings...
Hi. Footprints might be any shape based on your mesh / skinned mesh. You can adjust max depth for deformable surface.
Yes