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To close out this thread I ended up getting it working. I just needed to update to the latest version of the GraphView. It looks like it's the...
Hello, For support can you post on the the opsive forums at https://opsive.com/forum? This allows me to track each request better. Justin
Hello, In Shader Graph when you select a Sticky Note and drag the nodes above the sticky note do not get highlighted. Does anybody know how this...
Version 2.0 of the Deathmatch AI Kit has officially been released. You can get it on the Asset Store from this page. The Deathmatch AI Kit was...
Hello, For support can you post on the forum at https://opsive.com/forum? This allows me to track each request better and also has a search to...
Hmm, strange. I haven't see anything come through from you. I'll send you a PM. Version 1 of UFPS is separate from version 2.
Version 2.2.8 of the character controllers has been released. This update includes support for HDRP! The full release notes are on this page:...
Ah, you're right. I was referring to the sniper rifle. Not the assault rifle. I'm not near the project right now but I'm not sure what preset is...
The sniper zooms in 14x. The look sensitivity wasn't being decreased by this amount so it appeared to move quicker. The demo uses Unity's Input...
Personally I have always been a Halo fan. The aim sensitivity is decreased, but because of the zoom level it may have appeared that it is...
I've seen our character controllers mentioned a few times here so I thought that I would chime in. One of the key things that you want to look...
It'll be $25. Here's a link to the product page and you can get from the Opsive Store right now. This thread has more info. This update requires...
Thanks for the suggestion. Right now we don't have any plans to support Project Tiny.
This page explains animations: https://opsive.com/support/documentation/behavior-designer/syncing-animations/ For further questions if you can...
Glad to hear that overall things are going well. For support can you post on the forum at https://opsive.com/forum? This allows us to track each...
The character controller uses Unity's ragdoll system so if you're fine with that then you don't need PuppetMaster. With that said, PuppetMaster...
Most of the processing time spent relates to the animator rather than traversing the behavior tree. I haven't profiled it on mobile yet but I can...
Version 2.2.7 of the character controllers has been released. You can see the release notes on this page. This update adds integration with three...
I understand that. The Deathmatch AI Kit will be listed on the Asset Store in January.
In 2018 we deprecated a complete Behavior Designer project from the Asset Store because it was using a previous version of the character...