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Try this. Load your scene that you want to create an AssetBundle and save ShaderVariant file (Project Settings -> Graphics -> Save to asset...
Hello, I've tested the latest version and forceHidden is still not fixed in NetworkProximityGridChecker.
Hi, why does the info about shader variant problem got removed from this wiki page?...
Hi, have you found anything? Can we assume that it's a limitation (or a bug) of current HDRP?
When will Visual Effect Graph support sub-emitters like in Shuriken?
Yes, I can confirm that they really tested many methods. I was there reading in Mirror discord when they were testing TCP transport in Unity (this...
Hi, I've tested adding multiple shader passes in subshader of HDRP. I discover that Unity will not render same LightMode Tags. For example, if I...
I see uMMORPG as a very valuable asset for learning. It will help you build the prototype very fast. But in the end, you have to handle your own...
Hi, thank you for the example. I've tested adding more shader passes to the sub shader. I discovered that Unity will not render same LightMode...
For a better explanation, this is what I want to do. Adding multiple custom pass in subshader. I use normal PBR as an example because the code is...
What's about shader? I have a dithering shader which will fade the gameobject when it's near the camera. The shader checks distance between its...
Hi, this is what I want to do. Adding multiple custom pass in subshader. I use normal PBR as an example because the code is shorter but the idea...
Hi @Amplify_Borba This may not relate to Amplify but I'd like to ask about Shader Pass in HDRP. I tried to replicate fur effect from this example....
Hi, I'd like to ask about no gameobject workflow 1. Does Matrix4x4[] only handle one prefab? 2. If the prefab is nested prefab, do I have to...
HDRP shader has many shader pass with name and tag. I'd like to create a simple fur shader which uses multiple shader pass like in normal...
Thank you for sharing.
I'm currently considering to switch to use Shader Graph because it seems to support HDRP better than Amplify. If I do, then I will probably buy...
Thank you for your reply. I'm not sure if you also own Amplify but I actually mean the example scene DitheringFade in Amplify.
Is it possible to do dithering effect that fade based on camera view distance like in Amplify?
Is it possible to do dithering effect that fade based on distance from camera view like in Amplify? [MEDIA]