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I'm having this same problem on 2019.4.17f1... The prefab itself is okay on prefab mode, no missing child-prefabs, but when dropped in the scene...
I deleted my library yesterday around 18:00 on my local time and it's already freezing today (10:54)... So the only solution is not working for me...
I'm having this same problem. Unity 2019.4.12f1 LTS. Well, that's not a good solution for a +50gb project.
I'm having this same issue when I have high time scale values, but I'm not passing 0s as parameters.
This is happening with as well, every time I save a script when in play mode (I'm on "Recompile after stop playing" setting). productivity...
Hey, This is on 2019.4.12f1: [ATTACH] Something is not right...
Hey guys, sorry to bump the thread but in case someone is suffering with this I have a solution that might help. I thought my problem had anything...
Hey guys, wth is this, this is taking 4gb ram, even after closing Unity Editor and Unity Hub it stays there! I'm on Windows btw, Unity version...
Doesn't UT own ChilliConnect? I wonder if they plan to make a tighter integration with Unity and its services or something in that regard.
VSync and target frame rate is also completely broken for me as well on 2019.4.12f1. Setting the vsync count to 2 and enabling the toggle "VSync...
Same here, all disabled object fields are not interactable anymore.
Yep, that too, but in my case I'm not being able to drag (from project pane) and drop the said prefab in the object field in the inspector either,...
I'm having something similar, I don't know if it's related but: if I try to assign any prefab that has, say, a FooScript to a field of a scritable...
Yep, not working for me either, I'm trying to save something right before the EditorSceneManager.OpenScene, but upon checking the regedit, nothing...
I'm having this same issue in 2019.4.12f1. What I tried: - Disabling lightmap on all scenes - Upgrading the SDK to api 29 - Force resolving the...
Hmm makes sense, but since I have an initialization scene, for me it works better to just call it on Start, I have no audio sources on this scene...
The delegate "OnAdRewarded" is asking for a callback with only the "Reward" parameter, your method "HandleRewardBasedVideoRewarded" has an...
I'm currently having this bug, the asset that is supposed to be the root simple becomes a child of a random asset that was supposed to be its...
Nice, thanks for the links, I will surely give a read!
I'm iterating in a tree which makes things confusing for me... but it might work... But I think I got it, I was sharing the same reference for...