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Can you make this for mobile platforms, too ?
Hi, Thanks for your reply. I mean, vehicle body roll like below video: [MEDIA]
Hi @JustInvoke Could you explain for me. How did you implement body roll physics ? Thank in advance !
Hi, I don't use physics package at assetstore like EVP, RCC, NWH, WheelController3D. I am using my custom physics based on raycast. So, how i can...
Hi everyone, I want to make a billboard geometry shader to all tree mesh will be face towards camera positon. But i don't have experience with...
Hi, When using this shader. Mesh position will be change. How can i use this while keep y original position of mesh ?
Hi, I was bought NWH Vehicle Physics, and can i update to v2 for free ? And any chance for physics support rally car ?
I can not control car !!!
I think you should make fmod project for unity, too. Not Unreal Engine only !!! Its better, i think !
Hi, I was tried your free fmod project demo, and extractly what i am needing ! But i see all your fmod project with max rpm are 7000 only, so what...
I am searching for fmod engine sound, Do you know where can i get them ?
Hi, Do you have plan make Fmod engine sound project for Unity ?
Hi, Can i use this for change gear or handbrake only ? because my character have steering animations so i don't want using IK Driver for steering !
Hi @saarg, I want to test drift physics on the extended version before decide buy it or not, how i can test it ?
Yes, i was tested this demo, but it quite difficult to drift. And i want to see that your car physics can drift smoothly and easy in mobile (using...
Hi, Thanks for suggestion. But i want to using your physics to make drift game for mobile using tilt control. And i need make car easy to drift...
Hi, I want to try this. Could you build a mobile demo for this ? Is this for drift assist ? Thanks
Nice maps ! But, i hope you will add both day and night textures for maps.
I was bought edy vehicle physics. Try your asset, it like arcade physics than simulator. I think you should add handbrake or drift action for...
Photon now have Phonton PUN 2, i think you should use PUN 2 instead of this.