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Very cool!
Very cool! Nice terrain setup
Ran really well for that. Hopefully we will get billboards soon. That sounds really cool! Have areas with lot of mud and footprints for the...
Hey @Rowlan, Thank you for sharing the video! The shoreline effect with the water really jumped out at me. VS Pro Billboards are still not...
Sent you a PM
Hey @larsbertram1 & @GotAThing, Was following this but did not give any input because I am not sure. Had this happen to me before but was an...
Great! Thank you for all the info @maldewar! - More of a request but generation from a scanned mesh(trunk model). That is the dream. Yes, did...
Hi @Runemark, Thank you for testing and figuring this issue out. Lot of people having this problem with the asset store lately. Hopefully they...
Hey all, Just reaching out for some help with billboarding for trees. Know there is Amplify Imposters and VS, which makes its own billboards out...
Hi @xgr3d, Have received a few questions on this. Anything after 2019.3.0 should have the HDRP package version of the asset. Only non-bug thing...
Hi @maldewar Been on the hunt for a tree modeler. Have questions on Broccoli. Am aiming for more realistic than stylized trees. Also to make...
Hi @colin_young, The shoots/roots for the mangroves at a distance would not be difficult to get nice and performant. Even something like Blender...
Hi, Quick request on MTree. Could an option be added to limit how far down the branch a leaf/branch can grow? Not how far up the tree but how far...
Oh, Know what you are meaning now. The leaf shader in HDRP does not have an input for translucency so the whole of the branch texture has light...
Hi @Toby31, Do not remember what the issue was. There are a couple fixes I need to update the package with but at the moment it is working fine....
Hey, No SRP support yet. Can use VS Pro still but the shaders like Billboards and grass are not working.
Hi @Jarskih, What version of Unity are you using? Because of the drastic changing in pre release versions, the HDRP package is only included in...
Oh okay. Cool. Thought the xlod setup the export to use the newer LOD shaders.
Hey @florianalexandru05, believe CTI is still setup that you need _xlod in the model name for the tree to be setup for the LOD shaders, which is...
@masa045, Honestly not sure why this happens so much. What you can do is select the prefabs - right click - in the menu that came up click...