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This, I have a plugin that does this but It's getting a little outdated and it just seems like an important feature that's missing, I have a big...
Hi, I'm having issues with the Oculus Home app disabling or blocking my mouse events, can't click on anything when it's opened, when I close all...
Hey, I use GetLastActiveControllerType() to check if the keyboard or mouse is in use, the problem is that while holding a keyboard key then moving...
Use the Sign node To shift it add a float value between -1 and 1 to the gradient before the sign node Also you could do something like this...
Hmm, it appears that without the "cloth" component I can flip the scale and the shader is working fine, but when I re-enable it the shader gets...
Hey, I'm using this shader to lerp between two colors depending on how the faces are oriented, but when I scale the object's X to -1 to flip it,...
When using the Input Module, clicking on empty space deselects the currently selected Button, is there a way to change that behavior? Edit: For...
For RetroAA to work, switch to Bilinear
Is your sprite set to Bilinear filtering?
I'm getting some jitter from the joysticks axis values when holding them still, the Dualshock4 is worse than the Xbox One controller, I'm rounding...
For the Sony Dualshock 4, there is a "Touchpad Button", I just played Bloodborne yesterday and they have two different actions for pressing right...
I was a bit confused by this as well and mostly by the image from the documentation, but they're using a Sub-State machine and not the base...
I went back to 2018.2 because of the extra click needed to see a prefab in the inspector, I don't understand why this is necessary, can't the root...
I'll create multiple actions for now and switch actions when i need a different repeat rate, please let me know if there is another way.
I know how to use it and how to set the rate and delay in the Input Behavior tab, but I want to specify a different rate and delay every time I...
How can I specify a different rate and delay when calling GetButtonRepeating()?
I've managed to do a dozen builds without seeing the error so it seems to have fixed it, I'll let you know if it comes up again, thanks!
I'm getting an error with the patch: Assets\Plugins\CreativeSpore\SuperTilemapEditor\Scripts\Tilemap\TilemapChunk_TileObjFactory.cs(166,127):...
The problem also happens with the latest version of Unity 2018.2.11f1, can you contact Unity and see if this is something that can be solved for...
I'm not 100% certain because of how random it happens, but it only seems to happen when using .NET 4.x Equivalent, I've done a couple of builds...