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ok sure Edit: Well When i make a demo project and install only easy mobile, the ad works just fine.... will see if i can find something i have...
i have tested it in my other game on 2018.2, unity ads on its own without easy mobile works fine, but wont work with easymobile.
m using easy mobile 1.2.1 & unity 5.6.0F3 In test Mode UnityAdsEditor: Initialize(1411175, True); but when i disable testmode it turns to false....
i tested on both , but its saying ads not loading. also in console is showing UnityAdsEditor: Initialize(1xxxx5, True);...
hello, I turned on ads in my game android. unity 5.6 here is the code bool isReady = Advertising.IsInterstitialAdReady(); // Show...
So how is the Update going ? Any new steps ahead ?
Keeping the menu system as a separate package is good idea to keep core system as cheap as possible. but i would like some discounts for the...
smooth at 32 fps, my pc config is i3 3rd gen 12gb ram and inbuilt graphics.
Nevermind, I got it done. :)
I want to set Player name as google account login name, for example i can set void GetPlayerName() { if (GameServices.IsInitialized()) {...
may be its a bug or something, it happened to me to, and the ban was lifted without reporting... but reporting this issue to mistermind is good tho...
Any further improvements in Car Physics and AI..?
Hello, any update on the next beta build
check dino crisis game puzzles, those are one of my favorite.
yea CineMachine is the way to go, once you use Cinemachine its actually difficult not using it. also it appears the mobile controls are not gr8...
place the link in the first post of this thread too, it wont get lost Edit ok u did it already...
all working good in Unity 2017.3, but no feed back or notification after finishing the championship... like you finished on a certain place, or is...
ok i was just asking is it a possibility in the final version, cause the AI looks well optimised...
also i have a question if we use different car physics for player and use default AI car physics...
windows->racing game starter kit->Scene setup->UI->Mobile control template.. and it works