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SAME PROBLEM HERE :(
Does anyone know how to create a collider from a mesh in ECS/DOTS?
I want to create a 2Dmap collider from a mesh
Here what I've got so far but I...
Wow! I didn't notice this function. Thank you so much! :D
Could you please show some code as a guide please ?
Also, I have got another question. Do any of these kinds (UDP/TCP/WebSocket) have a NAT-Hole punching (or sometimes punch-through)? It...
Apart from steaming, can this asset do some game-oriented like multiplayer and sync across the network?
@Partel-Lang You are the best! Partel. No regrets buying your assets. I've all of your products :D
It doesn't work on 2018.3 :(
Doesn't work on 2018.3
I want to come here and find the solution before I rate your asset :(
Hi, I've got a question about FBBIK Grounder
This is how it looks without obiCloth
The cloth weight is transferred from the rigged character as I...
I mean when someone already picked an object in the game and then a new player joins in the game. The new player didn't see the previous player...
I want all commands and clientrpcs to be buffered when a new player connected into a game. Any ideas ?
Thank you !
Can I use Character Joints instead of Configurable Joints?
How can you make an RPC Buffered in Mirror? I know it's UNET but any ideas to make it work? Thank you!
Can you explain more a little bit for the way I have to do it like how I sync the object in the game?
I have an issue with Interaction Trigger. Can I use physics.spherecast instead of the sphere collider?
I work on the Multiplayer...
It works better!
Another question, I want to achieve the physic that both players can collide to a box and push the box by the...
I get the error when I change to .net 4.x
Unable to delete file Library/ScriptAssemblies/Assembly-CSharp.pdb: Sharing violation on path...
That's what I tried to do today and you are my lifesaver! Thank you !!!
However, I found it acts a little bit weird. It's not as smooth...
I'm using Final IK to drag another player hand. However, it shows a weird interaction when you are trying to run. The problem is you are...