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Hi @jschieck, I have the same error with your standard shader on 2019.4.14f1, built-in render pipeline.
Any chance you have an idea how to solve...
I want to kindly ask you if you could integrate that marvelous code lines from @MPM in your new builds?
As of 1.2.8 I still have to...
Unbelievable but true .. still the best solution after so many years .. thanks @jczaban
Maaaan, @MPM, thank you soo much for the code changes!! You saved my butt ... BIG TIME!.
I had the exact same problems with floats and...
Hey @roryo, thank you for this great node! :cool:
I've tested it with
2019.3.0b6 (known GUI issue here)
Hi there, any news about this inventory solution of yours? Cheers!
Great news! :cool:
Check out http://www.archimatix.com/nodes/prefabinstancer
Works great ;)
I am not sure if this is a recent bug, but if I save nodes to the library, the params I entered into the curve points are not saved....
Yes, either exposing the Bezier handle values beside the curve point coordinates would be great
or I would suggest a new node type CurveSection...
BTW, do you have an idea how I could parameterize the Bezier values for a curve point so that I can use them in another node for a...
I have been playing around with your Curve3D and it really has great potential!
Just wanted to add my thoughts on features that would...
Oh yessss, awesomely awesome! Thank you!:D:D:cool:
Hey @roryo, do you think you can make the bugfixed build available on Slack as soon as you had the time to look into it? Thanks! :cool:
I have some shape bugs to report ;-)
when drawing a 2D shape the last curve point values go missing. Only after inserting another...
Thank you for your fast reply!
Oh, so Unity itself is the culprit .. that's unfortunate .. would have been awesome to extract the useful prefabs...
I have been waiting for something like the asset manger for many years now ... but I have one major issue: if I want to extract a prefab I...
Thanks and sorry, had multiple threads open ;-)
I am using World Streamer with CTS and VS Pro for the huge world in our game.
In your experience - is it more performant...
Oh great!! I somehow missed your reply. So a belated "Thank you!"
Works perfectly :-D