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Hi, you should never used two camera to make a First person game, you should always used a single camera. Most first person engine have a...
Hi, Answer above have not change. The graphic compositor is ship in 10.2.2 HDRP version with 2020.2 as advice above. There is no other plan...
Hi, our directional light used cascade shadow map and we support only one cascade shadow map in a view. Cascade shadow map are already expensive...
>All SSR filters that Unity has produced over the years have been terrible. All SSR in the world are terrible. Hope it answer your question :)....
>OK thanks - though maybe HDRP should be versioned along with the Unity version This is exactly what will happen for 2021 version.
Hi, 10.2.2 is the HDRP package coming with the official 2020.2 release. When starting a new project (with HDRP template) this is the version you...
Hey, This is an unfortunate situation (but sadly not exceptional) that we will try to fix in 2021. A workaround that should work for your...
Hi. Sorry haven't read the whole thread, just a quick notice. Planar reflection and reflection probe don't support postprocess. So nothing will be...
Hi. yes. If you apply a decal material on a mesh, you then have a decal mesh. but you will not get similar performance as decal mesh render a mesh...
Hi, we will consider your request. But indeed this API was only aiming at solving accumulation motion blur and path tracer. thanks for your feedback
Hi, we lack informatoin to help you here as we are not aware of any issue with skin mesh renderer which version fo binary and hdrp are you using?...
Hi, sorry but you really need to provide more information to get help. Whcih binary version, which package are you refering too, which platform,...
Hi, HDRP don't support OpenGLES2 API.
Hi, - IOS is indeed not supported currently supported for HDRP. Sorry for the bad documentation. - For remark about performance. Have in mind...
Hi, is there a way you can share your project or have repro step? With current information we are not able to investigate more. thanks.
Hi, if you set a black color for background and have auto exposure enabled then this is the expected behavior. See more information here: [MEDIA] .
Hi, >You currently provide an useful GetNormalBuffer() method which kinds of abstract from the underlay buffer. So, why >not go ahead and...
Hi please see: https://forum.unity.com/threads/9-x-x-package-status-and-end-of-life.983965/ From the post message of this thread "The package...
Hi, I don't remind that SSR on transparent have been broken but it works in our current revision 10.1. We are planning for SSR improvement as well...
Hi, we don't experience this. We have removed the cloud layer recently, so I expect you have a problem locally, either you have files that haven't...