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I use names myself because they are self explanatory in a diff on version control, and it's easier to mass edit asmdef files with a text editor to...
I usually follow everything to have an overview of the development pace and direction, but focus is more on features or fixes that are important...
Being able to see full commit history and branches is very important for me. I usually read the entire diff tree every time I update any packages...
We can no longer follow the development in the internal GitHub instance? Will this happen to everything else Unity is currently publishing on GH?...
Are the "files: <true|false>" and "directories: <true|false>" options gone? I'm not seeing them in the index manager. I had a "folders only"...
I think the checkmark means you have the latest verified version. The others are pre-release versions. This confusion will probably no longer...
That's a pity. I think this will hurt bug reporting somewhat, since we'll be submitting bug reports for issues that were already resolved. It...
Of course, it makes sense. But we're alpha testing 2021, so there should be a way, at least for beta/alpha versions, for us to easily see the...
The setting is in PackageManagerSettings.asset (m_SeeAllPackageVersions) But it reverts back to "disabled" on every reload... The actual toggle...
I can confirm the same behavior. This is very undesirable because there's no discoverability at all. I just necro-ed an old GitHub issue because I...
Was this ever implemented or worked on? Did anything change, @benoitd_unity? Should we create a new thread in the alpha or beta forums?...
Maybe check if the lock file is still present and remove it. On Windows, it sits on "Temp\UnityLockfile" on your project's folder.
You could store an int instead, with public static class ShaderProperties { public static readonly int _CommandPulseVal; static...
Yeah, the TypeCache is an awesome step in the right direction. I've been closely following the development of all things...
I hope there is a workaround, since Unity not scaling well in larger projects is a common performance issue. In particular linear scaling with the...
Great find, Peter! I'll be sure to test it with Rider as soon as I can!
"eat your own dog food" means using Unity to build stuff, in this context. Like Unreal that builds games using Unreal, or Plastic SCM developers...
I passed "Event.current.type" there. I took a look at the code and it has branches to other events, like key down or something.
If there's no stack trace, then it's probably coming from deep the unmanaged side of the engine. Assertion failures are very common with...
That's the timestamp, isn't it?