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If I place my finger on the left edge of the screen and move it to the right of the screen and accumulate the touch delta values, should it equal...
Hi, I was wondering if you would consider adding a business section to the forum. I was thinking it would cover topics such as marketing, people...
The effect looks very nice. For me it was more having access to the whole thing, warts & all, just as a learning aid so I could see how it was put...
To get back to the topic, I tried unity in about 3.2 for the first time and hated it. I was coming from a non game engine background and it felt a...
Yeah I think you learn with experience what you can and cant do although I'm sure everyone has put some code in thinking "I'll come back to that...
And this ladies and gentlemen is how you Finish projects ;)
Hey there, I've just been watching this video [MEDIA] where he discusses the dust particle from The Heretic video. I wondered if the VFX Graph...
I'm currently using Collab :eek: I should point out that I'm currently working on a solo project and when working on a team using Collab it was a...
The screenshot is HDRP not URP. Try this tutorial on setting up lighting in HDRP [MEDIA]
As most people have mentioned I'd go with an LTS version and stay with it. TECH versions are great if you want to try out new features but if you...
Yeah there's a video on IndieDB from September 2013 which presumably is his own art work (just guessing). He also mentions Prison Architect as an...
Wow. Thanks for clearing that up. I'm sure the developer started off by creating that static screen and the rest of the game followed or maybe...
Yeah? I wonder if it started out that way or if they joined at a later date. Either way you could quickly throw something together in that style,...
Rimworld & Mindustry spring to mind. Something with simple gfx but great gameplay.
Thanks for the update. Another thing that impressed me on the boat attack demo was the Water being a package, making it incredibly easy to...
I ended up with a mixture of Monobehaviours & Scriptable objects to help deal with cooldown timers etc. I had a StateController mono which kept...
An excellent talk from @Andy-Touch as usual. I'd also like to tip my hat to @Andre_Mcgrail and the team for the excellent work that has been done...
I don't see this being very different from a consumer perspective. Unity Asset Store already has assets with separate payable versions for...
Why is this? (Just curious)
I have an idea for a game which is similar in concept to Binding of Issac (more akin to old 8 bit games) in that the screen shows a room and you...