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We have seen this issue as well when we've sent a build to people and it doesn't work on their PC even when it works on ours and others. Current...
just thought I'd update here, I've got the values tuned a bit better and I'm able to do some interesting actions with my powered articulationbody...
I've made some progress with ArticulationBody using mostly Spherical Joint types to make a human that tries to match a reference "rig" that I pose...
Just posting to report I'm seeing the same thing here on a nearly empty Unity 2020.2.0b13
this was very helpful for diagnosing why suddenly all the preview windows stopped working. it seems like a pretty big oversight on URP tho. our...
Just popping in to say that I was having this same issue, and google search got me here to realize that I was mixing GUI and world-space text...
This is exactly what I was looking for today. Thanks for sharing Guadinman!
this script is fantastic! one of the features you can't believe is not built-in to Unity yet.
I was having a similar problem today with a ConfigurableJoint that's created at runtime when a specific collision occurs. by messing around in...
you were right, this issue was related to using the unity audio type, but not submitting any audio samples. thank you for the help! it might be...
This is on Windows 10. Here's the code I use to start the recording: NatCorderU.Core.VideoFormat vidFmt = new NatCorderU.Core.VideoFormat(1920,...
I'm having a similar problem to Skjalg. This is in the Unity Editor (windows). when I record frames with NatCorder, I get about 2-5 seconds of...
Just checking in, I haven't seen an update in the Asset Store yet, so I think the MacOS issue still exists, no? I see you referencing a "version...
Hello. I'm just also writing to report I'm having the same OSX issue as reported by other users. DllNotFoundException: NatCorder...
Thanks! I look forward to an update with the new feature. Until then I'll find a work-around for my use case.
Hi! thanks for making the awesome assets, both NatShare and NatCorder, I'm using them in my mobile game and they work great! I have a quick...
just a note for anyone else who stumbles on this thread like me. I had a very similar issue: in the EDITOR, when an ad was supposed to display,...
yes, I have a directional light for the main scene, with it's layer mask set to ignore the UI layer, as wall as a separate Directional light set...
I'm experiencing a strange issue: I have a canvas rendered with a Screen Space - Camera in my project. When the player collects a "coin", I...
Thanks for the reply, this has helped a lot!