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still active?
You're going have to rephrase your question. It makes no sense at all.
Yep, its called having basic scripting knowledge.
What exactly are you having trouble with? Making new weapons is extremely easy.
Sending a paid pack to someone who does not legally own it is illegal, and besides its not at all hard to replace the default network player...
Its because of the main cameras depth.
Make your shells an empty gameobject so when you shoot you see nothing ejecting.
Well theres probably some tutorials out there but i cant do it for you at the moment. Im not using this asset in my current project. Sorry
You're going to have to edit the WeaponBehavior script to allow it to use prefabs for bullets or explosives, because i believe right now its using...
Did you add the tag to flesh on the part of the object with the collider ?
Im guessing you already did this, but in the input manager did you change Mouse X and Mouse Y from Mouse movement to Joystick Axis?
Do you have a collider set as the trigger? because when i add a collider to the my rain particle emitter it works perfectly
You can play with more than 4 people. The max amount of people who can play a game together with photon free is 20
You script it in yourself. We arent here to make a game for you. This thread is for people who have a problem with the kit. We arent here to help...
no problem
missing font in the GUI skin.
To have the shell to eject when you pull the bolt, try messing with the shell eject delay.
Yes and i was saying he doesnt need to waste his time. Its so simple there is no need for him to do it.
Thats on your end. Works fine for me.
You dont need Azuline Studios to do this. all you have to do is go to the main camera, add component and put flare layer on it.