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Hello, The glyph system works perfectly, good job! But I come to ask another question, is the InControlNative library compatible with Apple...
Amazing, thank you very much for the support, I will give it a try as soon as I have time.
It seems to be this bug so the only solution its updating:...
Hello pbhogan, do you have any news about this?
Same here, I have compilation errors with GameAssembly.map on macOS since 2020.1.8, if I compile with 2020.1.7 it works perfectly without changing...
Thanks for the support pbhogan, I think that with the names of the glyphs remapped it would be enough since the images could be extracted from the...
I think it has more to do with getting the proper glyph from the framework because you can remap the controls from the OS settings (minute 22:36...
Is there any way in InControl to get the glyphs provided by Apple according to this video (21:39)? It is required by Apple......
If you exceed the maximum size of the atlas (not the file size which is 80 MB) then the console shows the following error:
Hi, I think I have the same problem with native input, in my case Dpad return 2 values (always with a value of 0.7), horizontal (right or left)...
Same here, I have made it work as it says here but it doesn't work on tvOS.
Is there any way to mask a 2d light?
I need help, apparently there is no problem when I compile the project in Unity 2019.2.16f but when I try to archive in xcode I get this error (It...
The shadows seem to be displaced and turned vertically in device (iOS / 2019.3.0f3), does anyone know why? It seems to be ok in editor
Do the sprite mask work in LWRP? I can not make it work...
Is this plugin compatible with PS4 and Xbox One?
This is the only way i found, encapsulate the polygons in a boxcolliders2D box and bake. This is the result... a little bit tricky. [IMG] [IMG]
Yes, its the latest version.
I have the same problem with Polygon2D. - Unity 5.6.0f1 - Import plugin - Create a Polygon2D, make static and modify it a little - Bake Result:...
@AliAkbar Great news and good work. One small question, and what about flow control graph? any ETA? is still in development?