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public CinemachineVirtualCamera vCam;
public Transform followTarget;
public void SetFollowTarget()
Post-Processing Stack 2.0.0 Beta 5 is out: https://github.com/Unity-Technologies/PostProcessing/releases/tag/2.0.0-b5
3-4 Months, like always.
How to get your hands on SRP and the Shader Graph
In the next iterations of the beta, we will integrate these elements in a friendly user...
They are working on that, It's called "Package Manager". More info here: https://forum.unity.com/threads/what-is-packman.482001/#post-3135334
Unity 2018.1 Beta is out! (Includes SRP and their new Shader Graph)...
It's out! https://forum.unity.com/forums/2018-1-beta.143/
Looks like It's slowly getting there. https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/755
Few days. https://twitter.com/willgoldstone/status/950329974493466624
Hi, Just another really really small :D question:
When I'm using:
public Orbit Orbits = new Orbit;
This is how my Editor UI looks like:...
It should be working.
Could you send a repo project?
Do you have any plugins in your project? also what's your Cinemachine & Post-Processing version?
Could we expect to see the plugin on the Asset Store the same day when 2018.1 Beta 1 launches or do we need to wait for the official release?
Change blend mode to Linear and speed up blend time.
Hey Adam! Just a really small question. Is the Y axis recenter heading still in the works? I need it really badly. Thanks!
Since Unity 2018.1 Beta which includes SRP is coming out in a few days I have a small question.
On the documentation page:...
Fixed in Unity 2018.1.
Small 4 "futuristic" questions:
-Is CM going to have any performance advantages from the upcoming C# Job System?
- @Adam_Myhill Do you think that...
Could you provide an repro project and send it to @Gregoryl or @Adam_Myhill ? Thanks.