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There is a problem with Addressables for SpriteAtlas. It is not necessary to have different computers, just enough to have different folders with...
Hi, in Unity 2018.4.16 SpriteAtlas got rid of the Hash record and now when we build on different machines, our AssetBundle has a different name in...
2018.4.20 building the same commit from Git gives different hashes. The project is built from scratch (without the Library folder) on the BM
Hi guys from Unity. I understand that you have a lot of work, but could you at least give me some answer. Your bundled system crashes. I’ve been...
You can send to frag shader vertex local position without iterpolation. And then get fragment local position in the mesh and calculate distance to...
I have small bundle for test.
How you can see bundle has the shader and shader variant collection.
But int the editor shader is ping how yu can...
Please fix this line.
thx for help. It's resolved
do u have any ideas?
Incorrect image effect result.
For second camera (it is render normal map to render texture) and material (using render texture in shader) and...
when do you fix it?
give me please a link to bug tracker of this issue, so I can keep track of it
ok. when are you fix this bug? we can't release update.
itself and also in Xcode
Script error (FadeAnimatorF): OnStateUpdate() can not take parameters.
We are assembling our project for Windows Store and Windows Phone 8.1. Build settings are XAML c # solution Universal 8.1.
Since we have...