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I am facing the issue where the same source code running on Unity editor of Window machine vs Mac machine, leading to 2 different FPS, one is 30,...
Wow, it seems like old technology but it is still alive today. I am newbie, may I ask if the Kinect sensor for Window only (no xbox) available to...
I suppose the ARCore have crash issue with Unity, I experience this as well https://github.com/google-ar/arcore-unity-sdk/issues/260 May be...
I used Unity 5.6. I need to upgrade Facebook Unity SDK from 7.8 to 7.11 but encounter the issue when calling FB.Init FileNotFoundException: Could...
I don't get the solution in that thread, it was closed and it seems likely people need to manually set up IAP and Game center flag inside xcode...
Does it work for mobile platform?
I know this thread id quite old, but is there anyway to can retrieve the list of all user's score in my app, not only friends? I cannot see the...
Hi I cannot find any integration document, do I need to add the google speech library for each platform (Android / iOS) or rely on the developer's...
I intend to buy it but a bit confused, which language does it support? Or I can talk any words in any language and the algorithm can detect the...
Hi guys, I am looking for a speech recognition offline on mobile platform? Any suggestion? Is it possible to implement the MFCC and DTW...
Sorry, I mean the title of notification like this in this payload...
i am using the notification server Unity API to push local notification (https://docs.unity3d.com/ScriptReference/iOS.LocalNotification.html),...
My game got crash on launch using Unity 5.5.3p4 and specific device, which the debug log is quite limit for investigation, anyone suggestion?...
I see Unity 5.5.0 support TLSv1.1 and TLSv1.2...
Hm, Async is still in main thread with blocking UI. It seems like the only solution is to make multiple small asset bundle files :)
Is there anyway to solve the issue of block UI when loading the asset bundle from file?
I have issue with AssetBundle.LoadFromFileAsync block/freeze my UI due to large file loading. However, it is unable to call within a new thread...
AssetBundle.LoadFromFileAsync called via Coroutine but still using the main thread. This leads to freezing UI issue when loading a large asset...
Anyone?
I have an issue related to animator controller. For example, I have 2 states in animation controller, the first one changes scale properties of...