A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I tried new script and no luck either I haven’t played with any code yet.
This is his documentation page if this helps
I tried standing start they don’t move at all but the steering and throttle are being accessed [ATTACH]
I’m using rolling start the player car doesn’t move right away but ai cars just crash to the left at the start. Is this an issue with changing...
public class IRDSCarControllInputNWH : MonoBehaviour
Nw2 has brake and throttle separated if that matters
Also when I use nwh script the player never gains control
I tried to adapt the nwh script but no luck as gears are way different
not sure if this is possible but how would I make it so if a car crashes the wheel comes off and the wheel collider goes disabled?
If anyone wants to use ml agents for their ai I was able to make the agent script interface with nwh physics.
Thank you that helped a lot.
I’ve read your documentation for inputs still fuzz to me
is the steering controller using horizontal or steering for the state I need to call...
That is where I’m having issues I can’t figure out how to have the ai access to steering throttle and brake I’m using the new inputs system and...
this may be an odd question but I’m trying to get your physics system to work with ml agents and not sure how to write the hueristic inputs...
How will nwh2 work with irds like nwh1?
Or will it be easier to make ai based off your physics
Sprintcars have larger rr tires than lr due to being an oval car
I’m having issues with cars pulling to the right on oval with rr tire larger than lr
Also looking at upgrading to nwh 2 physics and not sure if your asset is compatible yet.
I have an issue with using nwh physics and the player car is not auto controlled at start of a rolling start any ideas