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I'm working with an artist to create a 2d 1v1 fighting game. The artwork will be hand drawn digitally like in the game Skullgirls:
Anyone got this working with a controller? I'd like to include it in my console games. I thought about controlling the mouse with a controller but...
The editor is working fine for me also.
Hmm, I downloaded the latest version and imported it in to a new empty project in Unity 2019.4.1f1 and aside from a network error (i deleted the...
OK, I'll install the last version I can download from the asset store.
Thanks. Another way for you is to export the fixed UWS as a package. Import the existing UWS into a new project & then install your fixed package....
Can you share the bug fixes please?
@mouurusai It seems what you shared is missing the bump shader?
@mouurusai I'll thank you for this since the op just ignored your help. o_O
I'm going to try and set this up in my project & I'm trying to...
Thanks for the reply. I'll try but it's a big project
Thanks I'll give that a try
@Vondox I'm generating my terrain at runtime using the Multiplatform Runtime Level Editor from the asset store, after the terrain is generated I...
@JoshPeterson Can I get some help with my above errors please? Thank you.
I've switched over to Enviro & I find it's far better than this. Check it out guys if you need to make progress in your game.
@JoshPeterson Like many here I'm trying to Build a 64bit IL2CPP Android build of my game. I'm using 2019.4.0f1 & I get these errors:
Not sure how I can add say red noise layer over a black main with some white noise without mixing the colours?
Thanks. I could also pack the different noise into one texture to save space too right?
Te latest from the asset store, I downloaded about a week ago?