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Hi, First of all, great plugin! We're currently using it in our project and I had to optimize few internal things. I think at least some of them...
@ForgedChaos @emrys90 I've tried to replicate the problem with Unity 2017.3.1f1 and Unity 5.6.2f1, Calm water setting, standard Unity terrain with...
Hi @RandAlThor Water can be used in the multiplayer game. A do not know exactly what do you mean when asking about performance with many players...
@Timspurgeon I've answered you in private conversation. @JonasPersson I'm working on a solution and created issue for your problem, you can...
@ekergraphics Hi, Go to the Edit -> Project Settings -> Water and turn off Disable Multisampling, then you can go to the Quality settings and...
@AndreBengtsson I'll check the projectors behaviour, as for the underwater absorption, it must wait for the other fixes. Th WaterPhysics was...
I've pushed the b2 hotfix to our server (this is a fix for the Unity 2017.3 + build problems). @creat327 I've found that the billboard problem...
Just a quick update, I'm currently working on fixing UWS under Unity 2017.3, i do think that I'll be able to publish the fixes today.
Hi! Sorry for the delay. The hotfix is already up: http://mgardela.udl.pl/uws/ (I've updated readme to reflect that) @creat327 I've responded...
Hi, @ftejada The waves you posted are definetly doable and not so hard to implement right now, so when the time comes for new features, this...
Hi! The UWS 2.1.0 is up (as you've probably seen), there is one bug that I've found after the release and I'll create and post a hotfix (so if...
Hi all. The UWS 2.1.0 is ready and i already forwarded it to publishing. So hopefully, it will be available soon. (There will be another post...
Hi! We'll submit the new version of the UWS by the end of this week with the fixes included. @HXCMAN Thanks for the feedback! @C_p_H Thanks!...
Hi all! Firefox crashed and i have to write everything again :< @Rockroll The way the UWS calculates underwater color, restricts the underwater...
Hi! I'm still working on OpenGL problems (they're a little trickier than i thought). I've fixed some smaller issues along the way. After solving...
Hi all, About the bugs: It would be easier for us to communicate and me to inform you about the progress and solutions (and for the other people,...
Part 2 of 2: @InstigateMobile Unfortunately, it's not possible to do it in any sane way. It's possible (i would like to see that too), but it...
Hi all. We will submit the next fixes (of course, including those that already have been patched) to Asset Store. Answers part 1 of 2: @meje I...
@InstigateMobile If you want to transition between different water presets you can Water Profile Blend to change each profile influence based on...
@JonasPersson Yes, this should be just under the water. I'll look into it, feel free to add this issue on github. Btw: You can try the newest...