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Running into this problem as well.
Getting rejected from Apple Review. Using ARFoundation 3.0.0-preview 6.
Need a way to disable TrueDepth API....
Awesome, thank you!
I like the funnel idea, so maybe I will give that a shot! Thanks!
I'm pretty new to analytics, and I am having trouble on how to come up with a way to track the data I want.
I would like a stat that shows how...
Hmm... yeah, that makes sense. I can't imagine the Diffuse Shader has changed between the U4.6 and U5... it could be a profiler discrepancy.
Thanks, that's what I figured!
But in U4.6, the Directional Lights in the Diffuse Shader don't require an extra draw call. But in U5 they do?
Is anyone else seeing this behavior?
I have a tree mesh that I made in Blender. In Unity 4.6, it renders with the Diffuse shader. According to...
Could be because you have Baked GI turned off?
Yup. S***'s busted. Makes me wonder how they managed that awesome GI arch vis lighting promo video! Must have been a bitch to get working!
Would love a video of the original talk as well!
Looks very similar to the problem I was having with Point Lights. Please check out my work around here:...
Screenshot of phenomenon in Scene View, using the Baked render filter:
You can see the point light, the black spots on the...