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No, addressables is dead asset
Added sync loading to the dead Addressables asset? Or is it just as useless?
2019.2.11f1 Release Notes
Android: Allow to disable symbols.zip generation when building apk or aab ✔
NOT WORK PRO VERSION ON UNITY 2019.2.
Hey, everybody. Did not find it in the documentation and there is no way to check it now.
async await Task.Delay works on android and ios?
I can't make a build, swearing at your asset. Fix it please!
DOTween 1.2.270, DoTweenPro 1.0.145
Fatal error in Unity...
Rect position in PropertyDrawer produces two different results, why? How to get one and the right one? The desired width of the property....
Developers, have you read?
In any project you need to make colliders for meshes, but now the choice is only between primitives (BoxCollider) and MeshCollider. MeshCollider...
First of all I want to thank you for a great new tool!
Your terrain began to level up!
Please update the "Paint Texture" section.
Yet I was able to solve this problem:
- close Unity
- delete the folder "C:\Users\Admin\.gradle"
- run Unity and everything works
Hi. Need help developers.
There is project. Mobile game. Andoid.
The project works through the Collab.
At work, the builds are fine, the house...
Thank you for your answers on the forum. You're doing great!
I have a question.
Mobile Shader. LWRP.
For which the option "Available...
Up. I wait.
On what principle does it divide objects? Distance from each other? In the hierarchy?
There are 6 groups of objects on the...
Look at the screenshots, I've marked in red the same Shader, the same material. But he draws three times instead of one.
So he writes because on top of ANOTHER SHADER, this question is why it splits into three and shuffles, not batching in one pass?
I have a question.
Why SRP instead of combining in one pass, divides them into three? With that there is one material, one...