# Search Results

1. Post

### How to calculate distance travelled on the x axis as score?

Or you know start the player at x = 0 position, then just grab player x value as the score as he moves forward
Post by: PuppyPolice, Sep 20, 2020 in forum: 2D
2. Post

### Help Wanted why my 2d character is too heavy?

You could lower gravity, lower the mass on the rigidbody or you can set the velocity you want on your rigidbody, most likely a combination of the...
Post by: PuppyPolice, Sep 14, 2020 in forum: 2D
3. Post

### Help Wanted 2D building game character bumps in even surface / sticks to walls

So composite collider work but then destroying does not work? How about trying to destroy the tiles through the tilemap, use a raycast, get the...
Post by: PuppyPolice, Sep 6, 2020 in forum: 2D
4. Post

### Correct way to deal with sorting layers in a top down 2d game?

Yeah you can make tiles shake, tilt, move around basically just like anything you can do with the transform you can do with tiles but if you want...
Post by: PuppyPolice, Sep 6, 2020 in forum: 2D
5. Post

### Help Wanted 2D building game character bumps in even surface / sticks to walls

Have you tried using a capsule collider on your player? The rounder edges tends to help.
Post by: PuppyPolice, Sep 6, 2020 in forum: 2D
6. Post

### I need some help, because I did not found a good tutorial for this problem

Since it is an endless runner I think just using gameobjects with giant sprite backgrounds that you just switch the sprites and keep moving the...
Post by: PuppyPolice, Aug 29, 2020 in forum: 2D
7. Post

### Need help with error CS1061: 'GameObject does not contain a definition for 'transform' and no access

The only line I could think of that might cause that might cause such an issue Player = gameObject.transfrom.parent.gameObject; Are you sure that...
Post by: PuppyPolice, Aug 24, 2020 in forum: 2D
8. Post

### My "Powder-game" water is having strange behaviours

So I found an article that might help also has a github example of fluid tile dynamics. Article...
Post by: PuppyPolice, Aug 24, 2020 in forum: 2D
9. Post

### My "Powder-game" water is having strange behaviours

So taking a quick look I noticed you are using sandParticle.timeToFall in your water calculations except for the first yield return, might be...
Post by: PuppyPolice, Aug 23, 2020 in forum: 2D
10. Post

### Help Wanted How to make tilemap similar to Stardew Valley

The thing about guild counter thing, you can change how Unity sorts sprites by changign the custom sort axis to y....
Post by: PuppyPolice, Aug 20, 2020 in forum: 2D
11. Post

### Help Wanted Sprites clipping at the edge of the camera (2D)

Since you can get the SpriteRender it should be possible to grab it sprite which you can increase its bounds...
Post by: PuppyPolice, Aug 9, 2020 in forum: 2D
unityunity