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I also hope that function to spawn prefabs in root of the scene which I requested here will also be added. At least programmatically.
I've a little request :) It's a known fact that if you have a lot objects which moves, they will perform better in the root of...
@Trinary Thank you for a quick response.
Take your time.
I've just checked out the code in Threading.cs and got the idea, at least superficially...
@Trinary Is it possible to manage several threads (or threaded coroutines) with your MEC multithreaded asset? It would be nice to have a little...
Indeed it's not. Having the same issue.. Unity 5.6.0f3 on Win 10 x64 here.. We need an attention.