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I found a solution:
Just delete the first small class in DevConsole.cs
Access the DevConsole by SickDev.DevConsole.DevConsole.singleton
DevConsole 2 is no longer working in Unity 2020.1 by unknow reason.
The DevConsole.cs script cannot be loaded by Unity. I determine Unity can't...
I just bought Hydroform and it was very easy to setup.The endless ocean is great and it's also great to see it in editor window. The frame...
Thank you for fast answer. Unfortunately, I can't figure out, how to determine the wave height. Your examples use Sine waves and...
I created a nice looking ocean shader. Now, I'm wondering how I can get the wave height by script to detect if the camera is underwater. Can you...
Good idea! Thank you!
Yes, I create tools to improve the workflow. I created a localization manager with integrated Google Translator API. Now, I can easily create new...
Thank you. I'm working since April 2019 on it and I was working 100% in another job. Since October 2019 I'm working full time on it. All assets...
I'm creating Legend of Mineria, a classic dungeon crawler game and it's sice April 2019 in development.
Gesture spell casting (Arx...
No. In a new project it's working.
Now, I created my own water and underwater effect with amplify shader. I will never have trouble with third...
Problem still exists.
I created a video to clearify.
Game Design: The book "The art of game design" by Jesse Schell.
Buy a linkedin learn account and you can learn software like unity, photoshop, 3d...
Unity just combine and exports stuff you used in your scenes and everything in your StreamingAssets dictionary.
I have following problem: I tried different types of water and ocean systems and everytime, the underwater image effects (and all other...
I increased the ambient color, but the "underwater area" was still dark. Then I figured out: The intensity of the directional light affect the...
I have a problem with underwater effect. The effect is horizontal splitted (in every depth of the water) and the effect (blur) is very noisy....
Now I create the UV in Substance and animations direct in Unity with UMotion.
1. I created a pitfall model in maya and a matching animation. The model and animation is working fine in Unity.
2. I imported the model...
Please let me know how I can get the concept art.
I couldn't figured out.