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I have downloaded this sample project but with Unity 3.5.1 I only see a gray plane. The same occurs using the code and the plugin from this link...
I am experiencing the same problem. I think (still not sure about this) there is a fix we can do with scripting. It looks like the unity engine...
Same issue for me with Unity 3.1: TextFields on focus override the feed of the input from the keyboard. Actually I am trying only with Mac OSX,...
Thanks a lot. Adding few comments just for reference for other people. The "black" camera is disabled, and its rendering is triggered by the...
Hi all, I am adapting a game for iPhone to iPad. I have used Viewport relative coordinates (0.0 - 1.0) and size for 2D objects, but, of course,...
Hi all, [I posted this before on support, I have realised now that maybe this is the right place, sorry for that] I am using a custom font...
Hi all, I am using a custom font in GUIText objects with a GUI Text Shader, but the colour is not rendered. The Alpha is rendered correctly and...
Thanks for the suggestion. I am actually not using the Application.LoadLevel function, since I am implementing a loading bar, so I have one scene...
I am loading prefabs through Resources.Load("path/prefabName"); Then I instantiate them when needed. On exit of a game level I unload the loaded...
anyone please?
I have used a custom font by using a gridfont texture. Each font character has various colour shade and this is rendered correctly under mac using...
I have a similar problem and I came up to the solution of jackshiels. However I still think that setting the position of a transform like this is...
I have no rigid bodies or colliders in my scene, I am trying to profiling the game with unity 2.6 (I will use iphone profiler asap). There is,...
Hi all, I am experiencing some performance problems and I have started to check them with unity 2.6 profiler. Actually, as soon as possible, I...
I guess I found it: KfbxNode::GetGeometricTranslation Thanks.
I am developing a plugin that enables the loading of meshes having more than 65000 polygons. I am using FBX SDK. It looks like that I am...
Solution: set normalised time of the animation to 0 on start. I have an AnimationEvent that is triggered for an animation only from the second...
I have attached two particle emitters to a bone of a gameobject. I want to enable or disable them upon predefined events having them turned off on...
Solution : The idle animation was not correctly influencing the required bones. I have two animation clips ("idle" and "animation1") defined...
I got it now. The function handling the animation event must reside in a script attached to the animated object. I had not understood your...