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how do i get it to work with oculus quest?
thanks for your reply!
im bumped thinking of buying either humanoid control VR or your plugin... does your do mixamo's autorig well? does your plugin do snappable...
log in & tried the link but forward me to a 404 error
EDIT: tried the link today, & manages to download... will the project work with unity 2020.1?
When will the release for the URP quest version?
Hi, just bought the package,
i have registered... where do i input the invoice number to unlock?
EDIT: i found it... should have a direct link...
does it work for VR?
hi, is there a way to generate lava onto a mesh at runtime?
bloom adds another 200 batches into my scene, whereas color grading/lut adds another 80 batches.... looks like i cannot use the plugin
hello, does this plugin work in oculus quest? only interested in bloom & color correction
i got 2 question...
1. will this work with oculus quest?
2. how do i make a tidal/tsunami wave since u can make a vacumn funnel shape?
also it looks to me that planar reflection as well as depth is not supported in quest, because none of this functions i created in shader does not...
i wonder how the water fared in oculus quest....
anyone tested CTAA work in oculus quest? thinking of buying
nvm.. does not work as long you have FFR in play... sigh..Damn you Quest Hardware
has anyone managed to test this with oculus quest/go?
check discord, they did post an update of the plugin, which fixed my problem
Why is there no reply in both here & the veta forums?!