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Hi, the Sample Pack doesn't go over core Bolt concepts like events or lag compensation, these are all covered in the included documentation and...
If you join us on Discord you can post some more details and figure out the issue you're having.
Are you using physics for the player? If so more details would be interesting
Photon Bolt 1.2.10 is released:
Added: Public API for Connection Packet count metrics: Sent, Received and Lost.
Added: BoltConnection has now a...
You can use AWS EC2, GameLift, Azure, Digital Ocean, or whatever cloud provider.
Follow these docs then run the headless build on your virtual...
We have samples for headless server.
My last post applies to both.
Bolt and PUN are very different. PUN does not have "persistent servers" with authoritative state that persists as players jump in and out. Bolt...
iPhone5 is 7 years old and probably doesn't have wide shader support.
Yes, there is an offline "single player" mode.
I am trying to make it so you can switch between VR and NonVR mode at any time.
I am testing with a simple script
It is included in this pack. https://assetstore.unity.com/packages/tools/network/photon-bolt-sample-pack-85866
Here's the main script from this...
You may want to take a look at my sample.
Yes afaik (this is only for PUN/realtime)
"Photon Cloud" never runs any Unity logic, there are optional "server plugins" available that run some logic but we leave hosting to Zeuz.io,...
Bolt Pro is not needed to host dedicated servers, I don't know where this idea comes from. You can follow this doc here to get started with it....
Photon Bolt 1.2.9 is released:
Added: Extended Entity API.
Added: New callback SessionConnected(UdpSession, IProtocolToken) to...
I would check back in a few weeks, we'll have a better idea on authentication in Bolt.
As for PUN I don't work on this so I would ask someone else.
Yes, we are currently working on authentication.