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Yeah, sorry, my bad. I forgot that I didn't have 5.3.2p1, only 5.3.2f1 on the current machine. The issue is definitely fixed.
@superpig could you please update the status of this issue? It hasn't been fixed neither in 5.3.1p4, nor in 5.3.2 and its first patch release...
Alright, huge thanks for helping to clear this out!
Microsoft Windows 10 Pro Insider Preview (10.0.11082.0) You think this could be a problem?
I have successfully reproduced the bug with an empty project. I used ".Net Core" compliation override and .Net scripting backend. During the...
Alright, I'll try that right now.
@Tautvydas Zilys alright, it's done, and the result is the same. WACK creates a lot of log files, so here's an archive with all the relevant ones
I'm running the whole build process again right now, and I'll have the log in about half an hour.
@Tautvydas Zilys well, it's simple, really. I built the project in Unity, then opened it in Visual Studio. Then I selected the "Create...
My game fails to complete all Windows Application Certification Kit tests because it doesn't handle prelaunch at all. (the application should have...
@Banderous with simulated local IAP testing, with useMockBillingSystem set to true for both my module and builder. By the exception in the first...
I think you should use "WinRT.name" instead of "WindowsPhone8.name". At least I'm sure this is the case if you are targeting windows universal...
@dmko I have the same problem. Our videos are stored in StreamingAssets, and we load them at runtime using WWW. Basically the same code has been...
@Banderous well I have this exception every time I call UnityPurchasing.Initialize: 'The Last Day of the Decade.exe' (Win32): Loaded...
Can confirm, I have "Fake title -" assigned in front of my inapp purchases too!
Hello,.I have a problem with InitiatePurchase too. My IStoreListener is a singleton object (not attached to a GameObject). The game is organized...
I set it to true for testing in Visual Studio and on a Windows Phone device too. When preparing to release the game I will set it to false.
Yeah, as far as I understand, you have to remove it both from module and from builder. I've separated this stuff into a separate variable in order...
You should set this flag for the purchasing module, like this: var module = StandardPurchasingModule.Instance(); module.useMockBillingSystem =...
@skullthug I've been getting pretty much the same error. Glad to see it's not only me. Alright, until someone of the devs sheds some light on...