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Keijiro made an awesome shader for this :
Bug has just been "confirmed and sent for resolution to the developers"
Unfortunately they add right after that they "cannot say when will the...
What do you have has input? a direction or a plane?
Definitely in the shader!
For the laser line, use the lineRenderer.
I try to copy the point lights' shadow(cube)maps into a renderTexture using commandBuffers and LightEvent.AfterShadowMap stage.
You can use the CullingGroup class. It takes the referent camera as an argument and you manually feed the boundingSpheres to be tested.
I now understand better what you meant.
I must have misunderstood the documentation.
As workaround, when I said I tried to clear...
Thank you for your answer.
My understanding is different.
After reading the documentation, I would say that the behavior you are...
I tried to clear the content of my 3d render texture but DiscardContents() doesn't work on 3D RenderTextures.
Who has encountered the same issue,...
Make a shader who use custom parameters (cylinder, cone, sphere ...) to make pixels transparent based on their world space position ;)
Just a thought. If you're using Maya LT, you might be eligible for the latest student version which is complete (apparently LT isn't).
No no you don't need the meshes to be unique... you just need your normals to point towards the same directions on the borders of adjacent...
If I remember correctly, they said they use a custom/new tool to record their Adam demo as a movie and that they will release it when they release...
There are many ways :
- have a unique mesh with soft edges that you split
- select the vertices and use the component editor to set the same...
The best thing is to take the problem in 2D... based on the X coordinate, you want the Y coordinate (your Z here) on a circle...
We know that...
Salut Timmy! erm... I mean... Hi NeoShaman!
Indeed they came across the same problem but they only worked around by disabling the cascaded...
Well you have access to the skybox via the RenderSettings api so you can animate the colors. You can move/rotate your sun in code as well. For the...
"Ooti's Mesh Merge and Splice" does a pretty good job.