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Hey, @Arkhivrag Im getting the "Bones do not match bindpose." and it may be as you said above as they are very large models. Also going for low...
@guavaman Any update on framerate independent input? I saw there are some threads where the new input system seems to make this possible. Im...
This is still happening on 2019.4.4f1. I saw it before as well. It only happens to me in play mode. Not locked. Closing and re-opening...
My Asset importer says I am on the latest version. Is there an incompatibility/feature-flag with the "Combine Meshes" option and 2019.3? Because...
Yeah, I definitely need to do them all with the same parameters. For better or worse, I just need less tris in scene, and there are too many...
On #3 I dont see a "Combien Meshes" option. Where would it be? Screenshot attached. This will make a single mesh? I want to make it 1 draw...
Cool, thanks. I got it working in 2019.3 with ADB v1. One more question, I think this tool can also "Combine Mesh", but I dont see how to do...
Are you planning on adding Asset Database V2? I converted to V1 for now, but it would be good to not be on a deprecated ADB going forward.
Hey Phil, How do you pause the KCC now? I saw in a previous thread you said use KinematicCharacterMotor.HandlePhysics(false, false) However...
Actually, the bug report keeps failing. I think the project is too large probably, as it aborts half way through.
@ethan_jl_unity No errors in the console. I did a factor reset on the layout, which did reset, and the Package Manager is still empty. Made a...
If I create a new project, then the Package Manager opens properly, its just for the converted project. The converted project has a lot of assets...
Restarting Unity does not fix the problem. I upgraded from 2019.30b12. @ethan_jl_unity
What it looks like
Upgraded my project to 2019.3.0f1 and Package Manager window is empty. I saw a post on 2018 beta that said to look at the...
To fix this: using MinAttribute = MadMaps.Common.GenericEditor.MinAttribute;
What's the status of the Flow/Snap system? It looks like the Flow Editor works, and I see an Experimental DungeonRoom, but there are no...
Does this work in 5.3.3 and 5.3.4? The package doesn't say it's updated for 5.x. It looks like you're still active with it, but I just wanted to...
When do you think you'll have this out?
More: - Importing after downloading a new asset is now broken in new ways. I just downloaded new assets, and it's been 3 minutes and I cant...