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This was my workaround. I called this code every time the input field was edited. It calculates the amount of lines in the input field, and...
I also have this problem, character limit doesn't limit the amount of lines. If there was a way to get the amount of lines in a text object,...
You'll need the MeshFilter, not the MeshRenderer.
Pretty much what the title says. I have a door in a hallway. On the door I have a OffMeshLink from one side of the door to the other. The door...
I know 3 years later you dont care, but for the people out there who need to know, I found how to do this. Under "Shape", check the "Align to...
That is "This is the particle's rotation in degrees, on each axis." according to Unity's API. It's the rotation of the particle, not the point it...
First off that was just rude. With that aside, it would be better to define the texture at the beginning in an awake or start function. Here's how...