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Yes, thank you very much!
I did the magic with Run() command :D
my game is 2D and my character use BoxCollider2D, can I use FluentDialog?
I see that in your DEMO I should add a 3D Proximity Trigger to...
Another really good starting point could be this free asset...for each scene there is simple intro (dialogs and movements)
Maybe you could use the LevelSelection scene to achieve what you need ( LevelMapPathElement and LevelMapCharacter scripts) ?
is planned to have a more complex dialog system ?
For example a tree of questions and answers that can lead the player to a level...
you forgot to disable camera effect on your Android demo (as each release ;) ) and the frame rate and performance are really low......
I have problems with Pyxel Edit Tilemaps than I had just bought.
First of all I cannot find class Tilemap.cs, but I was able to found...
Hello, I am interested to buy Pyxel Edit and Pyxel Edit Tilemaps
Are they well working together or it will be a pain ?
it depends not only by my visual assets and of course it depends in witch way I import my resources into Unity (PPU size, Filter mode,...
Hello reuno, corgi engine has a pixel perfect mode?
Maybe tweaking some parameters or overriding some methods?
Thanks, now I can see Player and enemy moving but the games is slow again
I am sorry :-(
Hello, with the last update the demo runs at full speed, but the Player (and enemy I suppose) is invisibile while moving
I think that One Plus One is good device (CUP Quad-core 2.5 GHz Krait 400, GPU Adreno 330 and 3 GB RAM)
Maybe some effects are not good for mobile...
I have just updated the tech demo of corgi engine, really nice level selection mode but the 2.5D level is really really slow on my One...
I need that when I am at bottom of the level (for example at the beginning of the 'second row' of the level), the camera stop moving with the...
Thanks for the reply,
Yes, I should override the camera method for my need
There is a way to define a non squared level bounds?
For example for level like this?...
I was in a hurry and I didnt look into code, but yesterday, using the last version in a new project, I made a quick test and I notice...