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ty black smoke
multiply works great
gettin nice an dusty now
math was not my idea of shaders, such folly..
I would like to add that if you put this in the Awake function you get weird shadows around the terrain seams, and they stick even when the script...
I am unable to resize this easily, which makes it almost more trouble than its worth
I dont know many fires that stay exactly one size.
Thank you for these, is nice to see quality open assets.
This is all relative of course, in the real world, you are 0,0
So anything to your left would be negative.
Mathf.abs, aka absolute value, always...
Good start with this!
When you make roads that curve, let me know, will be much interested!