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UModeler provides the mesh combination but texture combination to make a single texture atlas isn't supported.
You could use some APIs of UModeler at runtime by looking into dll files but using API at runtime isn't official so we can't...
UModeler 2.8.0f2 for hotfixes has been released. This update contains the following changes.
1. Fixed Loop Selection bug where it didn't work on...
If you shared a video about how you did I could figure it out.
UModeler 2.8.0 has been released. This is the first update in 2021 so we've prepared a special demo pack called Witch's Cauldron...
You can fill a hole by selecting edges or vertices of it and running the Bridge Tool as shown below.
Bridge Tool manual...
This is a teaser poster of Witch's Caludron modeled with UModeler. It's coming soon!
Normally a face can be moved along a face normal or one of 3 axes of the translation gizmo etc. And the selected elements'...
I was going to provide a material with the vertex color but Unity standard shader doesn't support it by default. So I considered writing a new...
UModeler 2.7.27 has been uploaded with the Lost Temple Demo Package.
You can check out more info about it in the following post....
Unfortunately Sculpting feature isn't on the roadmap in UModeler because UModeler has been designed for the hard surface modeling. I...
[ATTACH] UModeler 2.7.27 is coming soon!
Finally UModeler 2.7.26 is available.
If you don't get #UModeler 2.7.25 yet download it right now because the Pastel Town demo pack won't be available for free anymore...
That's weird. I've tried to reproduce it but I haven't been able to.
What version of UModeler and unity are you using?
It would be more helpful...
Yes, by just removing the UModeler component you can return to the usual object.
I've looked into it and found out that m_ObjectHideFlags is set to 2 in UModeler_Grid.mat and other problematic basic materials so...
UModeler 2.7.25f4 Hotfix Update has been uploaded.
The Pastel Demo package is still included.
4 small bugs have been fixed as listed below.
I think this bug is fixed in UModeler 2.7.25. Could you check it out when you have time?