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Any idea on the timeline for the mission tracker? I'm trying to figure out how complete it is in the recent source code. Amazing job overall mate!
Any port for OSX?
Thanks for explaining the issue along with the update! I'm blown away by the detail this package has (and for free too!). I've gone back through...
Unity 5.1 - There's a few issues it seems (or I just need to set things up properly). But mainly the targets don't show up on radar. Current...
That fixes the layer issue thanks, missed the RadarObject. I'm still getting some issues that I believe is preventing the radar from showing...
Not sure if I missed an updated file. Currently trying to implement the Unity 4.5+ version of the 3DRadar and I get the following error: A game...
I have an issue regarding generating Unity UI elements at runtime. I can generate them fine, but when trying to create LayoutGroups with...
Have you figured out the positioning solution? I'm interested in this method and I'm unable to find a solution myself.
I am writing a script that allows us to write UI elements at runtime, however we have an issue where the anchorPosition isn't positioning elements...
How could one create a dial - a circular button that can be rotated on drag to adjust a value. Has anyone figured this out yet. So far I've...
When will this be released. Any update?
I've been trying to create a secondary hand (see posts earlier about being able to hold a flashlight in the other hand) but I haven't been able to...
Not what I'm looking for, as when swapping weapons the lights will swap with them. Also I'd like to have the flashlight constantly present - when...
I'm digging the flittering effect, but aside from that it's not what I want. The light remains static relative to the camera, my goal is to have...
To clarify, I'd like the flashlight to not be treated as a weapon. Think of it as being held another hand, it bobs and sways independent of the...
I'm trying to create a flashlight for the game. It behaves similar to the weapons (it bobs and sways), however I don't want it to be treated as...