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seconded for splines release. Would be nice to be updated when it happens.
Did you ever figure this out?
still an issue with 2019.1
Broken with 2018.3 :C like above^ any eta?
having this issue in 0.18.1
Is this thread dead?
Not sure if it is a bug. I've already reported it though. I just cleared out 60 gigs worth of cache
No, just PC
I have had the Iterative GI on for 24+ hours and I have restarted it a coule of times, but it seems to get stuck on the clustering stage. I have...
I tried to turn on iterative baking for a decently sized scene, and it stalled.I could not move my mouse. I had to force restart my computer.
It takes hundreds of thousands of hours to create an MMO. Please for your own sake, please do not create an MMO. Create something your team can...
When creating radial arrays in Unity 5, the preview is correct, but when applied the rotation changes from the preview.
Ill be testing this with Unity 5
I have been looking for a good tool of this respective. I will be buying this shortly.
For deferred shading, you MUST use global fog. It doesn't take a huge hit on performance, and it does not look half bad either. You control global...
You have to add the grass .spm as a tree. You can't add it through a detail mesh. It works the same. has better lighting and in the import...
Do you have any plans to port to Unity 5?