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Attach this script to the cube public class ChangeCubeTexture : MonoBehaviour { public Sprite imageSprite ; // assign this variable...
You are assigning target velocity with the y component of rb.velocity ? If it is zero then the new targetVelocity too will be zero. Also don't...
I think there are two choices: 1. You will have to change the speed of your player depending upon the dimension. So wider screen will move the...
This code does nothing to drag and drop. You must use a script on object that has got a method OnMouseDrag...
Did you try shifting the component's code in Start( ) instead of Awake() ? It is possible that a heavy component may take time to be fully used...
It could be possible that you are not working on 2d mode. And x is not changing at all. Instead player's Y and Z axis are changing ? Can you check...
Put the line randValue = Random.value inside the method Spawnboxes()
When a client joins a server. The server calls back onRoomJoin ( or something similar) event for the client side. This callback's event parameter...
void Update() { timer -= Time.deltaTime; if (timer <= 0) { Destroy(gameObject); } } After...
You should remove the last two lines. They don't seem to be of any use. And set the translation range to smaller number. using UnityEngine;...
Can you share a screenshot? Probably you could be confusing the direction of z-axis. And setting the prefab away from camera instead of near the...
Are you dragging a game object or canvas element? Can you show one of the scripts you have tried?
You can make use of a delegate For example you have a class which needs to be informed about enable or disabled state of the camera ( or any...
Make a png of this shape with transparent white area, and opaque red area. Set it as mask. https://ibb.co/0j15tm6 Place it over the character.
You can use Invoke. It calls the specified method once after specified time. Use InvokeRepeating if you want to call it again and again. void...
I will check the link later. However I tested the code. And I see the gameObject moving at an angle, it's rotated at. So calculations look fine...
Ok. Try changing Translate's 2nd parameter to Space.World. May be that's the issue you are talking about.
https://docs.unity3d.com/ScriptReference/Collision-gameObject.html Try changing this line collision.collider to collision.gameObject.collider
Where is the problem? Are you getting any error ? I made a quick test for the code. Seems to be working fine for me.
Actually after I read about Reflection I think you should go for Dictionary. Reflection can solve your problem but it is slower. On the contrary...