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wow that's kind of odd... thanks for the feedbacks, though !
Hi there, Has this issue been fixed with the new Unity3d 5.3 ? Cheers, ben
Hi Arto, I was wondering, would you be able to provide that option in the shaders as global setting ? Or maybe referencing an existing real...
Excellent package I must say. An updated documentation would be greatly appreciated.
Thanks Adriano, we're testing the fix soon. Will be back to you.
thanks, that'd be amazing.
Ho wow, I was about to write about the same exact issue. I just bought your shaders, but can't currently build because of that error and I need to...
Thank you!
Thanks for the reply. Another question : 2d tool kit doesn't seem to support inline images in text meshes out of the box. What would be your...
Hello 2dtk team, Does 2dtk sprites work with this shader package >> https://www.assetstore.unity3d.com/en/#!/content/42566 ? Thanks, ben
Thank you for the detailed reply Adriano !
Hi, Will these effects work with 2d tool kit sprites ? Can you confirm that these effects work properly on mobile ? Thanks, ben
Hi @MortenSkaaning, thanks for the update.
Hi @MortenSkaaning, this is great news ! What Unity release would have the fix in ? Thanks !
Hi, I would usually use the LUT after tonemapping as LUT would be the final touch up in my case. I'd use it to change the ambience, soften/harden...
Hello there, How is it going with this ? Thanks ! ben
Super great to hear, thanks !!
Thanks for sharing this Protopop !! That's very helpful.
I confirm the issue on Android, it kills our framerate. On some older devices our game should run close to 60fps, but currently runs at 15fps...
I have an image, I set it to to "Sprite 2d/uGUI", like all my other sprites, but when I apply, it switches to "Advanced". And then, even if I have...