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That or Unity's NavMesh is something you'll definitely want to use if you want them to navigate around obstacles.
@aristheviking Sorry for not responding sooner. Got busy and totally missed your posts :oops:. Thanks for making that video. It's very helpful....
That's a lot more complicated and the exact way to do this completely depends on what effect you want. But it sounds like you just want them to be...
@aristheviking looks like you want a vector instead of quaternion. You can convert a quaternion using the eulerAngles but it will probably be...
I want to get the icons for use with a custom file browser window. Yea, I know just converting them ahead of time to PNG outside of Unity is...
I know .NET is a cross-platform library. The issue is I have to target Windows specific libraries too for access the icons (like shell32) and I...
I only mentioned .NET 4.x to explain why I'm using "csc" in the name, since the manual notes that the .rsp file needs to match the compiler being...
Here is an old but very helpful article I found that helped me with the actual icon extraction part: Obtaining file and folder icons using...
Thanks for the reply @Cyber-Dog. I tried adding a csc.rsp file for NET 4.x to my asset folder but it's giving me some parsing errors with "could...
I'm trying to import Microsoft Windows program icon files (ICO) into Unity at runtime and convert them to textures. In order to do this I need to...
The Unity ECS authoring system can now automatically convert GameObjects to pure Entities at run-time, but not all components can be converted at...
Fun fact: The latest official port of Doom (classic 1993 version) from Bethesda was made using Unity!
@Not_Sure There are definitely newer and more efficient techniques for achieving this effect in Unity today but the basic concept remains the...
@Fergicide This is really going off-topic and should really be continued in a new or more appropriate thread, but here's my input anyway. Yes,...
@Rowlan Templates are designed to help you quickly setup and configure the editor side of things for a new project. So player features such as a...
You're logic is kind of backwards. If you only pull for onetime input events - like jump - in fixed update, then you'll miss them entirely if...
Thanks for sharing! This definitely makes up for your early post. Haven't been able to look at it much yet, but it looks like you're basically...
Don't feel any pressure to release something quickly. Just a little annoying not having any details. I'd post your solution in the Physics forum...
Glad you solved it, but without some kind of explanation as to how you actually achieved this your post is nothing but a useless brag. It's like...
I don't think you understand how the conversion system works. Classic GameObject components can not be directly added to an entity, they can only...