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Hi Raoul, Yes, the road is part of the project. Did you tested it within my project? When you go to this location and try the same steps, you...
Hi Raoul, I was able to replicate the bug I had before with the bridge. Now you have my project and could try that by yourself. Made a small video...
Yepp, everything seems to work :) Thanks
Ok, I uploaded my project and send you a mail with the link ;)
Hi Raoul, Yes, the building problem seems to be related to the "Update Terrain Splatmaps" option. When I disable it, the terrain builds. Say if I...
Ok, after updating to the newest beta it gives me this error when I want to build terrains heightmap and update splatmaps. The progress bar stucks...
Ok, I had this bug of unitys package manager. It said I have the newest version but I hadn´t. Deleting the unitypackage from the folder and...
Hi Raoul, I use EasyRoads3D Pro v3.2b9.t4 Yes I can recreat this with every bridge object at every roadtype. A Slider from 0 to 100 would be...
Hello Raoul, I found a bug relating auto generated bridges. Do these steps to recreate the error: [MEDIA] [SPOILER] And I have a question. Is...
Hi Raoul, Ok, I will do more testing relating this and let you know then. However, It seems Alignment "none" is having the effect I need. But...
Hi Raoul, It´s me again with a new bug report ^^ When you have a sideobject with Alignment set to "Path Normal" AND "Average by Road Lengh" is...
Hi Raoul, I guess I found a small issue again. I think the "Default End Offset" setting of sideobjects does not really work. It simply has no...
Hi Raoul, again I found something strange. I guess it´s a bug and it´s replicatable for me in my project. create 2 roadtypes. Create, lets say 2...
Ok, I got it working. The problem was that I had enabeled the start and end segment toggle. This created the messy behavior. thanks again ^^
Hello Raoul, I got the error when placing the roadmarkers of a road that had this sideobject appied. I removed the camera and light and don´t get...
Hi Raoul, I have a problem setting up a tunnel model... After a lot of trying I could not figure out the problem, no matter what rotation I...
I don´t know why, but when I change the shader it seems to work ^^ btw. Does the shader support something like puddels? If yes, what shader...
Hi Raoul, yes, I have to rotate it after putting it in the editor. Yes there are rotations on the x axis. Even when I correct the roation in...
Hi Raoul, I don´t know why but this custom connection won´t convert correctly. After the building process as custom connection, the model has...
Thank´s for the fast answer. Yes, I mean the auto snap for sidewalks. How do I setup this for a custom sidewalk? And how do I make it snap to a...