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@f1chris Shadow mask just dropped in the latest beta and URP 10.1+
Hey @Partel-Lang, Have you found any fix for these ghost collisions or anyway to tell them apart from actual collisions? Cheers, Colton
Thanks @Shaunyowns :) If possible, a date estimate would also be appreciated!
Looks like everything on the Unity Github has been completed, tested and merged, so should be released in URP 8.3?
@colinleet any word on the bug case number? EDIT: I agree with @Clavus, I believe the early xr update is just there to maintain the Oculus FPS
Hey All, Not sure if this has been posted or not (I couldn't find it), but there seems to be an issue with the texture array creator in 2019.3 and...
Yea no worries, i'd rather it worked properly and takes a little longer, than get a half baked implementation that breaks everything lol :)
@f1chris following sebs link, if you explore more commits you'll find this:...
Thanks for the link @sebsmax, I forgot all the SRP stuff is on GitHub now..
Hey All, I am hoping for some tidbit of information on Shadowmask lighting for URP (how its progressing, estimated release date, etc?) as we...
After doing some more research this might be possible with URP new-ish camera stacking functionality, just need to see if its possible to bi-pass...
Hey All, Is it possible to render directly to the compositor using Unity XR Management Package & URP (i.e Oculus OVR Overlay)? I thought I saw it...
Thanks for the reply @DavidGeoffroy. I just found the time to start our Kinematica implementation this morning. I have joined my first set of...
Hey @DavidGeoffroy, I'm interested in checking out the Kinematica preview and I have a question regarding the best approach for joining...
Hey @SoxwareInteractive, I am looking to modify some animations to be used in the Kinematica preview and am wondering if uMotion Pro (already own)...
Hi All, I am attempting to create a sniper scope in VR using a camera and a render texture. However I am having an issue when it comes to...
Removing all XR packages and re-adding them seemed to fix the issue.
Hey @mfuad, I believe you are correct (these are unrelated) as everything works fine in a new project with the same settings and package versions....
Hey All, Using Unity 2019.3.3f1 and an Oculus Quest in link mode VR no longer works in a build (editor is fine). I spent the morning updating...
@Matt_D_work just thought of a follow up, say I did only want 1 IM per scene, if I made that a singleton, how would that affect performance (i.e....