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This is exactly what I do, but still the depth it gives me is low precision... :(
In this case I will make a feature request, it's a pretty big limitation for me... Thanks for the feedback.
Thanks for your answer! I just tried it, and it gives me low precision, just as the replacement shader I posted before... It's like if Unity...
Hi! I am trying to render a cubemap that also contains normal and depth information. When I use a replacement shader like this one I get horrible...
I don't know why this is not working anymore, but apparently you need to replace IN.uv2_StubTex, by this IN.uv2_StubTex.x at line 27 of the shader.
Hi! I tested it, and it works fine on my side, for what platform, did you build it? And what Unity version?
The Spline Trail Renderer is more adapted to draw a trail for the player (or any other gameplay element) to follow. Because it uses splines, it...
A new version of the Spline Trail Renderer is out! We ported to Unity 5 and added a few shaders and minor bug fixes. The package is available on...
I just bought the Easy Voice plugin, and I must say that it is great! Really easy to use. I am on Windows, and usually we can customize voices...
You can edit the trail control points by code (add/remove/move), and the trail will adapt it's rendering dynamically.
The effect is not apparent on the floor, only on the walls. Maybe it has something to do with roughness indeed. I'll let you know if I put the...
Great demo! I tried it with the oculus rift, I don't know if it's just me, but it feels like you are looking through glass into an other room,...
This plug-in is based on the PayPal mobile SDK, which is only available on mobile... The SDK they provide for PC is an entirely different API.
Yes it's supported :)
No, this is for mobile only.
Hi, You can create a spline from points like this: SplineTrailRenderer trail =...
Hi! The IFC file is converted to OBJ format, so the material and vertex color should be preserved, but there is no animation. It only works in the...
I am sending you a unity package by email, with an example of how to do it :)
Can't you simply move the trail renderer GameObject when you trace the path?
Good question! The Assimp .NET library does not support Mac, so we would have to modify it ourselves. If enough people manifest their interest for...