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Just updated from 2020.1 to 2020.2, and get spammed with this error in playmode: [ATTACH] UPDATE: Disabling profiler "fixes" issue, but...
Very interesting, thanks for sharing! Like you I also get about 3-5% of my frame budget from scripts, rest is rendering and animators. Feels so...
Wow, amazing answer, 2 options I did not consider at all. I guess pretty much all my animations have events, except like idle and walking. How do...
I am building an RTS, so it's possible to have hundreds of units at once. Currently I handle a lot of actions using animation events, for example:...
Using an Animator on hundreds of units visible on screen at the same time is not really an option due to how poor the performance is. What is the...
Something is really wrong with Unity Recorder. I press "Record" and this happens: [ATTACH] My versions: Unity 2020.1.2f1, Recorder: 2.3.0...
Odd, maybe that is it then. Ill give it a go and see If I get the same results :)
Thanks, I cannot say 100% if my velocity etc is interfering, that is possible! All I can say is that when I increase my global gravity from 9.81...
Pre-complaining... Yes I've tested all of this and I understand my question could be interpreted that way and that is my bad, no need to be so...
I have tested this a lot before posting this question, my particles are for sure effected by the global gravity, and setting the modifier to 0...
You mean in the entire project? I need gravity for other things... Setting gravityModifier to 0 is not the solution. you would need to set it to...
Yes believe it or not I've read the documentation. There is nothing abour disabling gravity, only modifying it.
How can I disable gravity completely on a particle system? Either in inspector or via Script.
This is probably covered in any character controller tutorial, Google away :)
I am making a game with a lot of animated AI, somewhere around 500 active AI at a time. This works great so far. My one issue is how much...
I tried both and probably rotation is what I want. The problem is that the above solution will go to target position very quickly, maybe even...
I can only seem to get somewhat random shake effects using the impulse source. What I want is for the camera to simply go down on the y-axis for...
Ofc not, thats not what I said, I said you could have suggested that I try it. Jesus man relax, its ur product. Plus there is little point in me...
I understand ur not getting it on ur end but its not like im sitting here lying... Instead of trying to make it seem like its my fault maybe just...
It seems that even tho ignore timescale is check on the brain, this shake does not ignore the timescale. Any ideas? I need this to work the same...