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How about getting used to hit the keyboard shortcuts ?
I observed this already in 2020.1 , but did not have the time to report it ( and we still stick to 2019.4 ) - But here's the thing: Since 2020.1,...
And dont upgrade to the current 2019.4.13f1 release.......
grrrr.. reverted back to 2019.4.12f1 for the time being ... lucky me this didn't re-trigger a SpriteAtlase rebake, which would take ~3h ( because...
you can download the individual versions from the rewired home page though you'll need your invoice id and email adress though
One doesn't post much when a deadline has to be hit and a milestone build delivered ... especially if it's for plain chitchat and not about...
As mentioned in the title: when building our project in Unity 2020 it eats all available hardware memory ( 32GB ) mem usage goes up well beyond...
Many thanks for that thorough explanation For the time being i simply filed the issue under "curiosity on my aging W7 installation" - or maybe...
Vibration starts for a short moment on reconnect - but then a Disconnect happens ( again: only when Rewired Input Manager is active - without it...
any news on that front? reverting the decision to dump folder support possibly?
Are there any known W7 - XboxOne Controller reconnect issues for the following situation ? * Windows 7 * XBox One Controller * Unity 2019 or 2020...
Just wanted to test the new SpriteAtlas V2 on my huge project ( about 15K individual sprite sheets from very small consisting only of a few...
just use animancer https://assetstore.unity.com/packages/tools/animation/animancer-pro-116514 ... its uber awasome , sprite anims or not
BTW: praise to uncover this easier solution for this bug should all go to the great staff over at that developer support forum, i'm just...
As far i remember its a unity bug ( an exception gets thrown somewhere when unity tries to connect to TM and doesn't find it ). And you are right...
The solution is as simple as just leaving TargetManager running in the background Dont think i break any NDA related secret by posting this :)
Upgraded a larger 2d project for 4 platforms from 2019.3.15f1 to 2019.4.0f1 LTS No issues at all , everything feels stable and works great ...
Seems the issue has again reappeared in Unity 2020.1.b10 havent tested 2019.3.15f1 but i strongly do hope that it hasn't been reintroduced again...
To all people having this problem - do you have a certain handheld console unity module installed ? If yes -> there is a workaround which involves...
Issue still exists in newest release v1.0.328+g0f5c93d